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RimWorld, I can't stop playing it for at least 6 hours every time I launch it.
Also Factorio until I got stuck on making the fucking trains work
10 0 ReplyThe trains aren't that mad to figure out.
- Chain signals into crossings/junctions, block signals out.
- This also applies to any track section where a train can block other trains.
- Signals and stations only work to the right of the travel direction
- Signals without another signal on the other side are strictly one-directional.
- you can mismatch signals of any pair, i.e. a block sig opposite of a chain sig.
- Using signals within a junction can be useful to improve capacity of said junction, though you must use chain signals for that.
- Always make sure your longest regular train can fully leave a junction/crossing/flow-critical block before it hits another signal.
- Having one train length across your entire fleet can make this easier to wrap your head around
As for station stopping instructions, that'll take a few more lines to go into.
3 0 ReplyYou just need s good intersection blueprint to make trains work, after i found that i became adicted to expand the train network.
2 0 Replyfactorio trains were a mess to get into without mods and prior to train limits. they're kinda fine now :)
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