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[C#] Rider's Godot support becomes more intelligent

I am happy to announce that Rider supports more autocompletion types for Godot. We have implemented NodePath and input action completion in the godot-support Plugin.

GIF

Important

This features is only available for Rider 2023.2 which is in the early access program (EAP) right now.

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  • At first I thought this was about some AI bullshit stuffed into Rider...

    • JetBrains IDE's had AI/machine learning things backend inside for a long time now

    • Hah! Sorry for the clickbait!

      We are basically just relaying messages to the Godot Editor and asking it for completions :)

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