Take a Walk makes me ask what the point of amphibious weapons is. I’ve got an underwater preset for each class. I can understand movement, since to use the underwater jet pack thing you have to swap it into your hands and that can be inconvenient to make any meaningful aggressive movement as a class that isn’t light assault. But weapons acting as normal seems a bit much. The rest seem okay, hugely situational, but slow for a wider array of play styles and options. MAX Falcon punch seems amusing.
Movement is not impeded underwater/weapon behavior is unchanged
I read this as movement speed is normal underwater and weapons are not getting the treatment such as weapons are unchanged from their current behavior
Now this is of course I’m reading it correctly as I did not now of their extsience until after the play test ended as my source of out of game new (r/planetside going dark and Apollo shutting down) and the fact I have been gta online a lot meaning I missed this and don’t know how they behave