"Any potential future monetization in [the Wizard's Vault] must avoid touching this core loop [of daily login and daily achievement rewards]"
"Any potential future monetization in [the Wizard's Vault] must avoid touching this core loop [of daily login and daily achievement rewards]"
www.gamedeveloper.com Why Guild Wars 2 takes an atypical approach to battle pass
"As a game focused on broad horizontal progression, enabling casual play is vital to our experience."
![Why Guild Wars 2 takes an atypical approach to battle pass](https://lemmy.wtf/pictrs/image/a192aaf1-4788-49fe-99c8-93993f16abe7.jpeg?format=webp&thumbnail=256)
An interview.
You're viewing a single thread.
All comments
2
comments
Manifesto of people who don't understand how to make good games.
3 0 Reply