Episode Discussion
Episode Discussion
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Runtime Break start 3h 52m 2h 3m
Episode 10: Blood for Blood
I invite you now here to the depths of Castle Delawney. Here in Gormalay in the Kingdom of Timmony. Our friends have been so successful up until this point.
To remind us how we came to this dark and dismal place; let's retrace our steps to see what choices we made that might've brought us here.
It all began with the death of our friend, Thjazi Fang. Betrayed as he was, by Casimir Gavendale, and for a moment we feared, the young brother of Teor (Talcydimir Pridesire). However, we discovered that young Cyd was still true of faith and convicted in his heart with loyalty, seizing the deed to Castle Sloak from the Crow Keeper tavern and making his way north. He followed him away from the funeral of Thjazi Fang (Thimble's beloved longtime partner in crime, Kattigan and Teor's beloved friend and former member of the Torn Banner and the target of the Lord Wicander Halovar's family) him and his aspirant (the demon tyranny). Moving through the Dahapshanee Wood (where you encountered the gnome Ulbid Morn and the faeries of Hawthorn's Glade). You made your way through the city of Arderin and up towards Sloak where you found that treacherous Casimir Gavendale and Thimble smote his ruin on the castle ramparts. You then discovered that the Tachonis envoys that had come and literally spanked Casimir Gavendale with a longsword lacerating his buttocks (such that an enterprising doctor had reason to get him alone in a room). You followed the Tachonis north believing that they had captured Cyd. With your vengeance taken on Casimir, it was the rescue of Cyd that loomed large in your mind's eye. What were the Tachonis doing in these lands? The regal-looking Lord Doset, his older sister (the skull-faced, tattooed Univere Tachonis) and their knight attendant of the vassal house of Seremai.
In these treacherous circumstances, you were glad for the companionshiop of your allies (the Hounds of the King who you met that took you up the Miller's Road) the Dame Morgaine and Sir Hawkins (speaking hounds in service to King Augustus Valian of Timmony; Old King Gus). They took you up the Miller's Road (a secret way by which these hounds-capable not only of speech but of spellcasting- were able to find that gave you safe passage) up through the lands to make your way to Tybry's Lea, the seat of the Earl of Gormalay.
On your way on the Miller's Road, you encountered the Black Rabbits (a group of outlaw faeries that gave you some news that apparently the House of Royce had fallen). Word had reached them through fae channels. It seems, indeed, as you have pursued, with some success, your aims that set you out on this path from Dol-Makjar (where your quest began) that indeed the brutal and at times savage world of Aramán turns even without your direct attention. Who knows what could have befallen the House of Royce?
Arriving in Tybry's Lea in the bright sun, you saw a realm of some pastoral beauty and grandeur, the beginnings of Candle Feast. Indeed, you can see that the Candescent Creed (that beloved religion of Wick's family) was preparing cookies and candles and paper lanterns. Children wiping snot from their face to talk to Thimble about what was going on in town. You found a young acolyte excitedly giving you news and a hospital working to help those affected by this Bellows Fever that seems to be spreading.
On your way discovering you've also met Felltower (another Hound of the King here in this place), and you discovered that it seemed the Tachonis were working out of Castle Delawney directly. Witnessing a sudden conversion of none other than the Earl of Gormalay (a lord of an entire region of the Kingdom of Timmony) to the Candescent Creed, walking amongst the people in mourning for his late lady wife. You used the distraction of this massive festival to get yourself in position. And using a Chanter's Egg that you had taken from your old friend Ulbid (the Gnomish astronomer) you invisibly made your way into the castle after Thimble very stealthily spied on the goings-on of the Tachonis (who seemed to be making a hasty retreat for reasons we cannot exactly say).
Wending your way into the smaller keep, you made your way downstairs where Kattigan spoke in the manner of a ranger to a rat who said that there were those of his kind that had gone into the dark of the dungeon and died without leaving a scent of rot. Whatever he meant, you could not say until perhaps it was too late as Tyranny (in disguise as Occtis Tachonis) rounding the corner discovers what a rat means when it says that one can die without rotting (for indeed, life does seem to end when one is turned to stone). Rounding the corner you see this knight of Seremai surrounded by guards of the House Tachonis with a basilisk on a chain, a monster of the world of Aramán (crystalline and stony spines arising from the bridge of its ugly snout and its arched back) as it's eyes gleam with white light.
Tyranny, as you begin to turn to stone, your 15 CON saving throw ends the effect! You're fine.