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RuntimeBreak start
4h 12m2h 11m

Hero to many. Enemy to some. When Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate. In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined.
As hope and victory fade, a question hangs over Aramán: without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown for themselves?

Episode 1: The Fall of Thjazi Fang

Liam, someone you love very much is about to die. Could you please introduce us to your character?
This moment you stand shoulder-to-shoulder with the people of the city of Dol-Makjar, its grey stone standing proud here at the eastern edge of the land known as Kahad. You stand under the Guardian Wall, heroes of the Shapers' War carved in statue some 80 feet tall, their torsos emerging from masonry, from the rock and stone of the mountainside, lean and hold the mountains of Kavros at bay. These statues, arrayed side by side, orcs and dwarves, elves and humans, halflings, gnomes, beastfolk rendered here as heroes of a revolution now fading from memory. Their looks of determination, heroism, and strength carved forevermore into their faces. What hope they bear in their noble visages. Under their arms stands the base of this massive wall at the eastern edge of the city Dol-Makjar, towering spires that follow the River Vrosh step-by-step down from the mountains. As the city comes to life over your own neighborhood, you see a flight of magpies, black wings, white breasts, take to the sky, flying over the stream as the mist rises on this gray day. The days have been mostly gray recently.
The Guardian Wall (like much of Dol-Makjar) is a place dedicated to heroism, camaraderie, the struggle of the mortal world to make a brighter day. It is here, under the Guardian Wall, that they have strung up the hangman's noose to kill your brother, Thjazi Fang.
Behind the wall, a wagon approaches. Soldiers, their heraldry and tabards alive with the crests of the Sundered Houses (Taconis, Halovar, Royce, Einfasen, Cormoray) march. You would think some beast of legend was left within this wagon, barred with iron as it is, for the amount of soldiers marching this man to the gallows. But it is just one man. The wagon pulls up to a small dais, wooden staircase, and a door leading through the wall out to the awaiting crowd and the hangman's noose. Waiting at the steps, his eyes on the approaching wagon, Luis, is your character.

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