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no love for godot?
20 0 ReplyI hear Godot's own scripting language is preferable to C# if you're willing to learn it.
10 0 ReplyC# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
21 0 ReplyAlso currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
6 0 Reply
we could hang ourselves instead... we'd get an erection.
4 0 Reply
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