Added ntsync support:
Enable with PROTON_USE_NTSYNC=1
NOTES:
1. Your kernel must be patched with ntsync patches. If your system does not have /dev/ntsync then your kernel does not have the patc...
Added ntsync support:
Enable with PROTON_USE_NTSYNC=1
NOTES:
Your kernel must be patched with ntsync patches. If your system does not have /dev/ntsync then your kernel does not have the patches required to use ntsync.
Some applications, mostly 32 bit, may also need PROTON_USE_WOW64=1 when using ntsync
ooh, nice. finally some ntsync support starts showing up. I'm not expecting miracles, but in general it still should (?) be better than existing e/f-sync thingies in general?
edit: probably depending on the application/game, but still. Nice to see things moving forwards.
hmhm, seems like some games don't even start with NTSYNC on. I had heard that Cyberpunk specifically gets pretty nice performance boost, but I can't even get it to start. Oh well.
heh, I was just watching it, saw your post about it. Thanks for making this!
The differences seem pretty minimal, although occasionally the frametime graph looks a bit less bumpy on ntsync side, but that's about it. Even if the avg, 1% and so framerates are tad lower.
Runs fine on my side. Have you tried what's mentioned in the release notes, i.e. also enabling WoW64? Oddly enough, it works fine for me without it, but since REDlauncher seems to be a 32 bit binary, it might be worth a shot. I also use Steam Native instead of the Runtime version, but no idea if this will make much of a difference in this case.
Eeeeyyyyyyy, the wow64 option was the ticket. I was bypassing the redlauncher, but entirely possible either redext or cybertweak's is 32bit dll and broke without the flag. Though performance of the game not really affected, probably entirely because I run it with RT enabled.
Yet again bitten in the ass by skipping a paragraph x)