Fallout Settlement Mods Monthly Megathread - May 2025
Hey there, c/FalloutMods! The month of May, known by some as working class history month, is coming to a close. And in the spirit of working class cooperation, this month's monthly modding mega-thread will be dedicated to settlements!
Fallout 4
If there's one thing Fallout 4's settlement system lacks, it would be the actual 'settling'. Conquest solves this problem by allowing you to set out into the Commonwealth and beyond, and stake your very own claim. Ranging from campsites to full fledged towns!
A community without children is a community without a future, and if the wasteland is going to produce anything in droves, that would be orphans. With Orphans of the Commonwealth your dreams of self-sustaining child communes can come true, simply build it and they will come, just like any other settlers!
No discussion on Fallout settlements is complete without Sim Settlements 2 which, alongside it's subsequentchapters, introduces brand new, dynamic and self-building settlement mechanics. If you haven't checked it out yet, absolutely do so.
Fallout: New Vegas
Some of you may be asking, how on Earth does this post extend to New Vegas? And to that I would say, you clearly haven't heard of Real Time Settler, New Vegas's very own settlement mechanics mod which predates Fallout 4's launch. And hey, if it doesn't sound great to you - rest assured that Bethesda sure seemed to think otherwise.
And that closes this month's monthly post. If you enjoyed this list, or feel like you have your own contributions, please feel free to share your thoughts in this post's discussion.
Hey, this is pretty cool. I had some difficulties with some of these mods in the past, when I get back to the game I’ll hopefully figure out your to get them running for myself. The settlement system was always pretty enjoyable to me.