This is x86 assembler. (Actually, looking at the register names, it's probably x86_64. On old school x86, they were named something like al, ah (8 bit), ax (16 bit), or eax (32 bit).) Back in the old days, when you pressed a key on the keyboard, the keyboard controller would generate a hardware interrupt, which, unless masked, would immediately make the CPU jump to a registered interrupt handler, interrupting whatever else it was doing at the point. That interrupt handler would then usually save all registers on the stack, communicate with the keyboard controller to figure out what exactly happened, react to that, restore the old registers again and then jump back to where the CPU was before.
In modern times, USB keyboards are periodically actively polled instead.
does that mean though that if I connect a PS/2 keyboard or mouse to my relatively modern computer (a "gamer" motherboard made ~6 years ago) 's PS/2 port, that it'll still trigger such an interrupt?
The other commenter is on the right track but the chip controls both USB and PS/2 as well as others;
In the 90s and 2000s, for x86 machines, slower I/O was handled by a chip called the Southbridge which worked in conjunction with a chip called the Northbridge that handled faster I/O like IDE and PCI. Later these were integrated into a single chip and, as of recent processor generations, into the processor itself.
AFAIK ghosting and key rollover are issues when using PS/2 but it can offer some milliseconds off latency when used in high cpu games.
They are wholly independent from the protocol or interface. Ghosting is an electrical issue that is a result of keyboards being a bunch of switches arranged in a matrix. It makes the keyboard's controller register an extra keypress in certain conditions. Nothing to do with how the thing communicates with the host computer.
Key rollover issues can be related to ghosting. The limit for it is once again the keyboard's design at the circuit level, not its communication protocol.
Really they're both related to how cheaply built the keyboard is. That's the only thing.
I think there's a USB device inside the mobo to handle dumb peripherals. So it would still trigger an interrupt, but it wouldn't make it to the CPU. The USB keyboard controller would handle it and cache the strokes locally until polled by the CPU.
I would expect that any motherboard that went to the trouble of including a PS/2 port would handle it with a real hardware interrupt, because the whole point of still having those things is to avoid the latency overhead of USB.
there are loads of things in the gamer space that are just branding BS… i could definitely see dodgy (or honestly even reputable) motherboard manufacturers adding PS/2 ports that are just basically a USB dongle built into the board and adding $40 for the dubious privilege
My guess would be yes, the whole point of including a legacy port like this would be compatibility. Laptops used (still use?) PS/2 long after desktops moved to USB keyboards because the lack of polling meant improved battery life, so it'd make sense for the hardware support to still be there.