If you were playing an RPG with a Chaplain class, what are some abilities you would expect to have?
If you were playing an RPG with a Chaplain class, what are some abilities you would expect to have?
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A notable intrinsic dodge bonus.
Decent but not great healing, blessing, persuasion, rally, calm, etc.
More or less neitral disposition with virtually everyone, save only the most extreme pro- or anti-religious.
Surprisingly good hand-to-hand combat, but only under duress and/or drunk.
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