The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
www.eurogamer.net The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
Why is it that in a role-playing game where the stakes are usually 'the end of the world', the end of the world always …
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Does the Outer Wilds solution count?
4 0 ReplyTime sensitive but you can start the time line over at any point?
1 0 ReplyTrue and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.
1 0 Reply!To be honest, I kind of wish they just hadn't bothered with portraying the ending. They set up such cool lore, and I didn't really need the avant-garde film at the end. A cut to credits would've been fine.!<
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