Eye tracking?
Does anyone know if eye tracking is supported in Godot or if it will be added?
You're viewing a single thread.
This is kinda specific questions. Can I ask what you want to do with Eye Tracking in Godot?
I don't know any game that is using this.
I would like to get the eye tracking information from a quest pro. I think it would be better for navigating ui in VR and I want to make a wizard game where spells go where you're looking or lock on to what you're looking at.