[Patch Notes] Strike with style in the Dressed to Kill Collection Event coming June 20th!
Apex Legends Dressed to Kill Collection Event Trailer
Stay sharp and look the part, Legends. Scope out the competition or just straight blast them in Armed & Dangerous, available for a limited-time during the Dressed to Kill Collection Event. Read on to learn more about the dashing details of our latest collection event running from June 20-July 4.
LTM: ARMED & DANGEROUS
Big damage is abound with this returning limited-time mode. Your talent will be put to the test with two vastly different weapon types: shotguns and snipers. Looking for more bang? Check the replicator for a Fully Kitted Peacekeeper or Charge Rifle. This is the only way to grab the Charge Rifle in this LTM as it has been removed from ground loot.
COLLECTION EVENT ITEMS
We’re bringing the drip with 24 slick limited-time cosmetics, with Legendary skins for Crypto, Horizon, Mad Maggie, and more!
All items are available in exchange for Apex Coins or Crafting Metals and in Dressed to Kill Event Apex Packs for the entire duration of the event.
Unlock all 24 before the end of the event and you’ll automatically receive our latest Heirloom, Horizon’s Gravity Maw.
REWARD TRACKER
You can earn up to 1,600 points per day and challenges refresh daily. All these challenges also stack with your Battle Pass so you can complete multiple challenges at once.
STORE TAB
Explore limited-time offers in the Store tab including the Die Tired Bundle and Bounty Hunter Bundle, and check out event long offers like Crypto’s [CLASSIFIED] available June 20 - July 4, 2023.
PATCH NOTES
Balance Updates
Weapon Crafting Rotation
R-99 enters the crafter
Rampage LMG enters the crafter
Alternator SMG returns to the floor
Sentinel returns to the floor
Evac Tower: reduced spawn rate to match Heat Shields
Mobile Respawn Beacon: slightly increased spawn rate
Weapon Updates
Nemesis Burst AR
Projectile Speed reduced
Projectile gravity increased
EVA-8
Increased base rate of fire
Increased white bolt rate of fire
Rate of fire with blue, purple, and gold bolts is unchanged
Legends Update
Seer
Passive: Heartbeat Sensor
Range Reduced to 50m ( was 75m )
Initial Heartbeat delay significantly reduced
Tactical: Focus of Attention
Range Reduced to 60m ( was 75m )
Firing Speed Increased ( ~30% faster )
Removed Heal Cancel
Removed Revive Cancel
Removed Respawn Beacon Interaction Interrupt
Scan Time Reduced to 2.5s ( was 8s )
Scan once again includes a full body highlight
Enemies hit by Focus of Attention are now Slowed for 2.5s
Silence Time Increased to 10s ( was 1.75 )
Enemies who are silenced by Seer are now also highlighted with a threat outline to Seer and his teammates but only when they have line of sight
Ultimate: Exhibit
Throw Range Reduced to ~15m ( was ~50m )
Removed Diamond Scan Markers on Enemy Movement
Exhibit will now only show the footsteps of players moving in the zone
Diamond Markers will now ONLY appear with enemy gunfire for 1.25s
Quality of Life
Firing Range
Customize Range menu additions
New option to switch to 3rd person
New option to show a general-purpose timer
New options to match dummy helmet levels to shield levels.
General dummies and collision updates
Spawning distancing and frequency improvements
Firing Range target redesign
Added more hotlinks to how to gain weapon mastery XP to the overview tab and the end of game weapons tab
Audio engine stability improvements
Bloodhound Trials: updated loot on World’s Edge to now dispense Smart Loot for the active team in the Trials at the end of each challenge round
Newcastle: now destroys Jump Pads and Crypto Drones on Castle Wall Impact like other placeable objects
Extended Supply (Support) Bins have a higher chance to give an MRB to Support legends who have dead teammates, banners are not required for higher chance
Legends Menu
Added new Legend Bios tab
Removed the classes subtabs
PC
Added a new menu option: “Clamp Mouse Cursor to Game Window”
FPS in the Lobby is now capped at 60Hz, which should give high-end graphics cards a chance to cool down between matches
Intel ARC users will receive a popup prompt to consider the DX12 Beta, which has shown improved performance characteristics on ARC hardware. Players can try the DX12 Beta by following the instructions here: https://go.ea.com/ApexDX12
Updated podium screen to minimize white flashes
Weapons Menu: added new Weapon Backgrounds tab
Bug Fixes
[CAR] correct active ammo now shows in the inventory when infinite ammo is active
Fixed “are you sure you want to leave” prompt in states that were not applicable (ex. squad wipes)
Fixed tops of buildings not registering as out of bounds on World’s Edge
Fixed Ballistic’s Tempest VFX staying on while cloaked or phase shifted
Fixed Ballistic’s sling weapon icon not updating for spectators
Fixed death recap appearing blank if you were dead or died when the game ended
Fixed “decoy destroyed” message not displaying when destroying a decoy with Newcastle’s Castle Wall
Fixed Extended Supply Bin logic to address MRBs not awarding to players with dead teammates and MRBs are in ground loot
Fixed invisible optic on a primary weapon after swapping it with the sling weapon
Fixed MRB icon being squished in Control on ultrawide monitors
Fixed occasional client crash when exiting an IMC armory
Fixed occasional crash when changing legends while emoting as Ballistic in firing range
Fixed pinging Icarus Bridge on Olympus while holding a vault key displaying incorrectly
Fixed pinging weapon icons on the map and minimap being squished
Fixed teams being unable to craft banners if the support legend on the team leaves
Replicator: players should no longer get stuck when crafting
Weapon Mastery: badge preview now correctly updates after earning the first one
Volume sliders now increase/decrease correctly when using controller
Audio
Fixed certain movement sounds taking priority over footsteps
Fixed hearing Ballistic’s tactical sound effect in other firing ranges
Fixed incorrect sound effect when Ballistic hits a teammate with Whistler
Fixed more issues with server audio dropouts
Fixed players emitting falling audio after dying
Legends
Ballistic
Backpack no longer stays open when downed while Tempest is active
Fixed an exploit where players could get a weapon with attachments into Sling
Now auto-cycles to his sling weapon when other weapons run out of ammo
Tactical lock-on effect no longer stays if downed while locked on
Tactical lock-on effect no longer stays if hit by Seer’s tactical while locked on
Lifeline: fixed Shinobi Surgeon skin textures
Newcastle: fixed inconsistencies on landing with Castle Wall
Rampart
Nemesis voiceline no longer plays every time the gun is picked up
Placed Sheila turrets no longer keep the fast reloads from Ballistic’s Tempest
Valkyrie
Dummies not scanning in the firing range while skydiving
Heartbeat Harmonizer skin no longer blocks ADS with Prowler + 1x Holo
Improvements to Skyward Launch avoiding obstacles that appeared above her after she had already started launching
Wattson
Fixed fences occasionally being invisible through doors
Solar Static skin is no longer extra toothy
Wraith: Into the Void no longer prevents skydive from Evac Towers.
In pubs or even ranked, not really, but he was pretty dominant in competitive matches. I don't follow pros much, I watch a short video here and there when it pops up, but in majority of those, seer was in the mix, especially while he could still use his ult through a Cat wall. They nerfed that and now they nerfed him. Community has been complaining about "wallhack" abilities for a while, and they've been slowly but surely nerfing such abilities, I guess it was Seer's turn.
These changes are mix of nerfs and buffs, it will probably change his whole play-style. His ult seems like it's going to be almost useless now, and his Q receiving such long silence ability...makes me wonder what will they do about Revenants abilities for his revamp, because now it seems like Seer has a better version of Revenant's tactical.