Even though we got a computer in the mid to late 90's, a shitty DOS-box that no-one kind of really knew how to do anything with, I was infinitely interested in anything to do with it. I remember playing Guerrilla Wars and some dungeon crawlers on it and such, but I feel like I almost entirely missed out on text-based games. I vaguely remember playing two, but I guess I was just excited about computer graphics or something that I didn't really care for them or the ones I tried just sucked.
I'm sure there's people here that have more experience with them so I ask you to bring forth all your favorite text-based adventures, regardless of genre. What classics should I go for?
If you've never tried a MUD, there are still a few out there that are alive and kickin'. Funny enough, I've been scratching that itch over the last few days and seeing whats out there. They're something like a pre-cursor to MMOs - online, text-based games. If you get really deep into stuff like PVP, you'll like wind up writing scripts that trigger actions based on what's happening since its quicker than typing out commands when things get hot and heavy.
If I had to guess, I'd say Aardwolf is probably the most populated and has the most users online at any given time. I have an old char on there that I occasionally log into and run some quests on:
I don't know how people generally feel about Iron Realms Entertainment. Some or all of their MUDs end up with you kind of having to spend some money if you get super engaged, but I'm pretty sure most of their games are perfectly fine without paying for casual players. They have a handful of MUDs that cover different themes (classic fantasy, vampire stuff, etc). I actually tried out Starmourn recently which is a sci-fi themed one, but I think they're no longer developing it actively - the servers remain up (for now, at least, I guess). Regardless, all of their games seem pretty polished and thoughtfully made.
The cool thing about IRE is that their games are all playable in a browser and the browser-based apps include some QoL UI stuff like maps and stuff. The others generally require a (free) MUD client like Mudlet. Aardwolf has a highly customized version of Mudlet that has frames/windows within the client that show you your characters stats, maps, a chat window, and some other stuff.
Talking of MUDs reminded me that some years back I discovered Shades (used to be on Micronet/Prestel in the 1980s) was still running. It took me quite a bit of searching to find a random comment, which said Shades is still running (a few years ago) on telnet://games.world.co.uk
I just tried it and it's still there!
Confirmed Starmourn has been recently moonlighted to a "legacy" game. It's still playable and you can still make new characters and interact with everything in the game but it's no longer under active development.
Which is a shame, really, because Starmourn was cool as hell. It just apparently wasn't all that popular compared to some of the others, so it's being put on a back burner to preserve resources at Iron Realms, which is understandable.
I am a fan of Iron Realms MUDs personally though if only because of their Nexus user interface. I find it a lot more approachable and well put together than others I've tried (namely, Aardwolf, in fact). Very clear and concise and nearly infinitely customizable with user scripts. I haven't been invested enough into MUDs long enough to speak for end game though, so someone else will have to speak on that. But introductions and it would seem up through at least mid game on most iron realms games (which could consist of hundreds of hours, frankly, to even reach midgame sometimes) are totally fine and fun.
Yeah, they all definitely seem quite polished. Sometimes I get the itch to play a MUD, find one or return to one I've played before, and get hooked for a few months. Other times, I'm done after a few days... they'll always be an option for me though. IRE games are just fine for my purposes in that regard.