The 6,400 word 2023 Destiny 2 Statem of the Game post that was published by Game Director Joe Blackburn yesterday has seemingly united disparate fans and content creators all across the playerbase.
The 6,400 word 2023 Destiny 2 State of the Game post that was published by Game Director Joe Blackburn yesterday has seemingly united disparate fans and content creators all across the playerbase.
I just started playing the game this month. The new player expirence is really rough, but I found a real cool clan and they've been awesome helping me get going. I actually enjoy the game quite a bit. The world is very interesting and the armor/guns look cool as hell. there's a ton of stuff to do and the only money I dropped was on a few expansions.
I feel like it's so hard to keep a community of this size happy with a game like this. People have been playing this shit for 5 years now? I don't know how they can expect to be completely engaged with the game for that long, that's a tall order for any dev team.
It’s insane how little effort seems to be put into the new player experience. I’m constantly telling my friends that destiny is my favorite game but no they shouldn’t try it because there isn’t a good entry point anymore and I don’t want to spend weeks guiding them.
I took a 2 year break after forsaken and when I came back pretty much everything I had played years ago was wiped from the game. I understand it’s hard to keep people happy but it’s kinda nuts that they removed so much from the game and still haven’t replaced large portions of what they took away (eg gambit and pvp maps). It feels weird knowing I paid for that content (red war and forsaken campaigns) but can’t access them anymore.
The fact that they vaulted all the campaign missions up to Forsaken is almost unbelievable. I'm actually interested in the story/lore/world but they make it so hard to have any idea of what's going on. They put the burden on the player to go find YouTube lore videos just to be able to follow along lol
The worst part is those campaigns were good. People hate on red war sometimes but I have fond memories of it, the almighty mission was crazy, infiltrating a solar powered Death Star beam ship near the sun. It was crazy cool.
Forsaken’s campaign and story were pretty cool too. It sucks that you have no choice but YouTube for that content. All of Destiny 1 is still playable but Destiny 2 year 1-2 is gone forever.
I’m one of the people who hated Red War. I stand by that it was a crap story after all these years. Cayde being a “haha funny robot man” wasn’t entertaining, it was annoying. Fail safe, as much as I personally found the split personality to be entertaining, it’s also annoying. I don’t even want to talk about Asher. The less I think about him, the better.
It also felt like there was no reason to care about Ghaul as a villain. On top of that, my biggest gripe was the fact that we got our abilities back two missions into the game. I thought we were going to have to do at least several things lightless but nope. Just some, admittedly beautiful moments of walking through the landscapes without our powers.
I am glad you found something enjoyable about it though. Just for me, Y1D2 was just like Y1D1, a genuine disappointment.
I get it and you don’t have to like it, but the fact that Ghaul is still popping up in seasonal stories (haunted I think?) it’s just stupid that they are referencing a story that they cut from the game. Newer players have no way of experiencing the Ghaul story but are expected to understand his role in the seasonal story?
As for the rest of year 1 Curse of Osiris was garbage. I liked warmind and wasn’t deep enough into lore to be super upset about killing a hive wormgod in a strike.
This is probably the main thing that's stopped me ever getting back into the game. I get the reasons they've given for it, I just think it's a stupid decision.
I have almost 3 thousand hours in the game, and would still be unable to explain what the fuck you're supposed to do as a new player. I can't even understand what to do as a veteran player, and I play this game regularly. There's both an overwhelming amount of choice, and an illusion of it. The game throws everything at you at once, but when you understand how the pieces fit, it really just turns out that none of those pieces matter