Baldur's Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam's bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.
Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.
It's always amusing to me when a game has a huge download size but is also an overhead view game and you probably can't even get the camera close enough to the world objects to see the full texture detail.
The original Dawn of War ruined isometric games for me since it allowed the pan and zoom, with mods allowing even more zooming in an out. BG3 having that ability has my interest peaked!
An easy way to remember "milquetoast" is with context, here let me use it in a sentence:
"Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Mere Milquetoast Shallows Fringing My Vast Oceans Of Wrath is an Eccentric-class Offensive Unit."
piqued implies a mild interest worthy of further investigation.
peaked implies interest can't possibly get any higher, as though they were already super interested, but the ability to pan the camera eclipses all other interesting features.
Yeah it technically would get across a similar meaning. And at this point I see “peaked” more often online than the right one. But “piqued” is the idiom— not that it matters all that much.
For a long time I mixed up deprecated (meaning, no longer supported) with depreciated (meaning, having lost value over time) because they can both kinda apply to the same situations, if you tilt your head the right way.
A lot of older games were bigger because of static assets. Riven (myst 2) was fucking huge because it was like 60,000 jpgs. It was on 5 discs. Later games running in a 3D engine just had texture files and small models, they were a lot smaller.
There’s that quake 2 clone that team did a while back that was only 92KB- it generated everything in memory on the fly. Krieger I think it was called?
Yeah looks similar to Divinity Original Sin 2. I installed a camera mod on that so I could get lower and closer, but that of course caused some weirdness in the skybox.
Not true, you definitely can with the right resolution. LoL wild rift especially is close enough (being mobile) you can absolutely make out the skins. They're usually flashy and noticable enough everyone can tell what it is, too. They often have special animations, auras, attacks look different, etc. Some have special voice lines.
Like, just as an example, if you're an actual walking tumor and play Teemo, but get the bumblebee skin, the little mushroom traps he leaves around become beehives.
Also remember League and DotA are big steaming games, and matches are repayable, so getting in with different camera angles on replay is very muxh a thing.