GE-Proton9-8 and 9-9 Released
GE-Proton9-8 and 9-9 Released
Hotfix: When I updated winetricks in 9-8 I forgot to make it executable. This fixes it so winetricks is executable again.
![Release GE-Proton9-9 Released · GloriousEggroll/proton-ge-custom](https://lemmy.ml/pictrs/image/d6f7c332-5b42-40ba-9ac4-f674d559f8a6.png?format=webp&thumbnail=256)
GE-Proton9-9
Hotfix:
- When I updated winetricks in 9-8 I forgot to make it executable. This fixes it so winetricks is executable again.
GE-Proton9-8
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wine updated to latest bleeding edge
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dxvk updated to latest git
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vkd3ed-proton updated to latest git
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dxvk-nvapi updated to latest git
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steam client changes pulled in from upstream
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vrclient changes pulled in from upstream
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various game quirk fixes pulled in from upstream (Farlight 84, MultiVersus, Bad Mojo Redux, (Arcanum: Of Steamworks and Magick Obscura)
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umu clients can now run winetricks verbs (Thanks R1kaB3rN)
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added pending patch for DXGI_FORMAT_R8G8B8A8_UNORM on d2d_wic_render_target_init needed for Alt:V -- GTA V custom client (Thanks S0P4)
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staging patches rebased (minor)
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fsr patch rebased (minor)
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protonfixes: winetricks updated to current git
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protonfixes: winetricks vcrun2022 sha256 hashes updated for vcrun2022 (https://github.com/Winetricks/winetricks/issues/2235)
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protonfixes: fix added for Contractors VR (thanks ToRRent1812)
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protonfixes: fix added for gog: resident evil (thanks ImLinguin and keenanweaver)---
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Has anyone been able to get Nvidia Reflex working under DX11 titles using DXVK? I can get it working under DX12 titles using VKD3D and Linux native titles, but I can't get it working under DX11 titles.
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