i mean, i can't think of a proprietary application that does everything that blender does, so there's no need to list blender as an 'alternative' i guess.
i'm not particularly familiar with the 3d modeling space, i've only done basic stuff. feel free to correct me
@conno02 hot take: people saying GIMP is the Alternative to Photoshop without saying its UX it's the most unusable ever. Even Krita or Affinity Photo/Designer have better user interfaces than GIMP.
I find GIMP so difficult to use, but I can't justify the expense of Photoshop for hobbyist use so I'm keeping at it. I wish there was something that at least had a similar UI. So many easy tasks in PS are crazy complicated in GIMP.
I work in Architecture and fully transitioned our firm from using 3dsMax and Vray with Blender just before the pandemic started. Haven't looked back ever since. Blender does a lot of things but for the most part, it's an alternative to any mesh based 3d modeling and sculpting program. E.g. 3dsMax, Maya, C4D, Zbrush, etc.
yeah, after reading the article, its absence is quite odd-- i guess the author thinks its hard to learn, or something.
blender is my first 3d modeling & sculpting program, and it did take me a long time (6 months) to learn. i guess there could be some merit in not including blender, but i haven't tried the other programs, so i wouldn't know
Knowing what I know now, I would say Blender is a lot easier to learn and master than 3dsMax or Maya. Blender does have some quirks that 3dsMax does easier like grouping vs collections but you can just use add-ons to do the same things. I haven't really found anything lacking with Blender that made me want to go back to Max. I'm happy to be rid of that software and just Autodesk in general.