Before previews for Outlaws of Thunder Junction officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only...
Before previews for Outlaws of Thunder Junction officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
A new batch of five related creature types
A card capable of returning three different card types from the graveyard to the battlefield
A mechanic players have been asking us to do for many years gets made as the setting was the perfect place to finally do it
Dual lands with a land subtype that has never been on dual lands before
A new modal mechanic that introduces something different to think about
A card that can swap/exchange control of up to three different card types
A new creature token that has an ability no creature token has ever had before
A typal card for Skeletons and Zombies
Creature tokens in the set: (some might have abilities) 1/1 white Sheep, 1/1 blue Bird, 1/1 black Vampire Rogue, 1/1 red Mercenary, 2/1 green Varmint, 2/2 white Ox, 2/2 white Spirit, 2/2 blue and black Zombie, 3/1 red Dinosaur, 3/3 white Angel, 3/3 green Elk, 4/4 red Scorpion Dragon, X/X green Elemental, / Blue Ox
Some of the planes with legendary Villains in this set: Dominaria, Eldraine, Fiora, Innistrad, Ixalan, Kaladesh, Kaldheim, Kamigawa, New Capenna, and Ravnica
Next, here are some rules text that will be showing up on cards:
“Then repeat this process X more times.”
“if it wasn’t cast or no mana was spent to cast it.”
“Plotting cards from your hand costs {2} less.”
“You can’t cast this spell during your first, second, or third turns of the game.”
“That card gains flashback {0}”
“Target creature becomes a white Rabbit with a base power and toughness 0/1.”
“When you win that flip, copy that spell.”
“If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.”
“you get that many additional upkeep steps after this phase.”
“Oxen you control have double strike.”
Here are some creature type lines from the set:
Creature – Armadillo
Creature – Shark Rogue
Creature – Plant Bard
Creature – Coyote
Creature – Homarid Mercenary
Creature – Rhino Brawler
Creature – Ox Angel
Creature – Porcupine Mount
Legendary Creature – Kor Advisor
Legendary Creature – Giant Scout
Finally, here are some names in the set:
Claim Jumper
Form a Posse
Gold Rush
Great Train Heist
High Noon
Quick Draw
Reach for the Sky
Resilient Roadrunner
Shoot the Sheriff
This Town Ain’t Big Enough
Tune-in to our official YouTube and Twitch channels on 3/26 to see Oko and the gang in action with new card reveals. In preparation, catch-up on Outlaws of Thunder Junction’s story (https://magic.wizards.com/en/story) to bring yourself into the world.
MH3 snow covered wastes and the desert setting makes me wonder if there are colorless costs in the set that would justify waste duals.
edit: maybe just desert duals are more likely
Wastes don't have land types, so I doubt it's wastes dual lands (plus pain lands already do that). Desert duals maybe, since desert is a land type. There are some 5c deserts already though.
For context:
205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land
types are Cave, Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant,
Sphere, Swamp, Tower, and Urza’s. Of that list, Forest, Island, Mountain, Plains, and Swamp are the basic land types. See rule 305.6.
Interestingly enough, while Urza's has been a subtype of lands with multiple subtypes (and even multiple types - Urza's Saga), none of them have tapped for colored mana. They could do an Urza's dual land if they're referencing Dominaria.
Otherwise, I could see Desert being likely, with Cave also being an option. They could also reuse one of the tron land types (Mine, Tower, or Power-Plant), but that doesn't seem super likely since they'd probably just have that in the name and not in the type line.
i hadnt realized that wastes are just untyped basics. the colorless duals i proposed would have been colorless and one color with wastes as a subtype alongside something like mountain, not like the painlands.