Lemmy Developer AMA and Dev Update, 2024-01-26, 1500 CEDT
This is a chance for any users, admins, or developers to ask anything they'd like to myself, @nutomic@lemmy.ml , SleeplessOne , or @phiresky@lemmy.world about Lemmy, its future, and wider issues about the social media landscape today.
NLNet Funding
First of all some good news: We are currently applying for new funding from NLnet and have reached the second round. If it gets approved then @phiresky@lemmy.world and SleeplessOne will work on the paid milestones, while @dessalines and @nutomic will keep being funded by direct user donations. This will increase the number of paid Lemmy developers to four and allow for faster development.
You can see a preliminary draft for the milestones. This can give you a general idea what the development priorities will be over the next year or so. However the exact details will almost certainly change until the application process is finalized.
@dessalines has been adding moderation abilities to Jerboa, including bans, locks, removes, featured posts, and vote viewing.
In other news there will soon be a security audit of the Lemmy federation code, thanks to Radically Open Security and NLnet.
Support development
@dessalines and @nutomic are working full-time on Lemmy to integrate community contributions, fix bugs, optimize performance and much more. This work is funded exclusively through donations.
If you like using Lemmy, and want to make sure that we will always be available to work full time building it, consider donating to support its development. Recurring donations are ideal because they allow for long-term planning. But also one-time donations of any amount help us.
There was a big time gap between 0.18.5 and 0.19. Have you considered adopting a release train model, similar to what Rust does? The Bevy game engine has also adopted the idea.
More frequent but smaller releases would probably cause less friction and make upgrading less of a "big thing" and "big things" are always where things go wrong.
0.19 was a bit of a special case because there was a set of breaking updates that had to be done at some point, and trickle releasing breaking changes isn't really great either. Usually hopefully the breaking changes are rare, so releases can be more frequent.