its seems like most of those negitive reviews have 60+ hours, some of the top negitive reviews are 250+ hours. the standard for boring seems a little funny to me.
Sunk cost. Some people got so hyped up for it, they felt like they had to like it. Turns out that's not how it works and it's just... Not a great game.
I mean, we see this kind of review all the time. It's generally people that run out of things to do and start complaining that the game doesn't have infinite content.
Isn't the comment I answered to doing the same though? Based entirely on whether it is positive or negative and the play time, they reached the conclusion that it was sunk cost fallacy.
My point was that user reviews are a mixed bag and people will leave negative reviews on games they enjoyed for whatever reason but I guess it didn't come across very well.
Oh for sure, a lot of that too. But I've also noticed an overall essence of boredom and disappointment especially when compared to initial expectation, so it wouldn't do to dismiss most criticism in this way. Bethesda really fed into the "big immersive universe 25 years in the making" thing and even, for example, emphasized the player's ship in marketing, even though you hardly really fly the ship at all in-game. NPCs feel flat and buggy, most planets are largely empty, and most quests are just... Fetch quests.
I feel like, as with most Bethesda titles, mods are going to breathe new life into this one eventually.
I feel like Bethesda really missed the mark on what makes their games special.
You can see the improvement in quest design and writing with questlines like the crimson fleet but it's missing the glue holding everything together, the fantastic open world map that's always there and Starfield does not have.
I think mods are eventually going to make Starfield into another timeless classic but they've never felt necessary before, Skyrim took everyone by storm as soon as it came out.
I don't even believe mods could save this game. The major things it lacks are also symptoms of the decrepit engine they keep using; such as the overall size of each individual zone of the game and why you have to load between ground, space, and star systems.
I would not be surprised if the space segments were considered interior cells, as they're actually quite small and empty if you fly around to find the invisible walls.
I think it's a fair shake to play the entire game before giving it a review. A game this size, 100-250 hours seems like enough time to have done everything to confirm it is, indeed, boring as shit.