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What is the fundamental limit on game streaming?

Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

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  • I feel a lot of the responses here are talking about cloud gaming not game streaming.

    Game streaming needs to be easier to do for it to become more popular. There's a bunch of half baked solutions through different hardware and software when you could just physically move the hardware running the game in most cases.

    Cloud gaming is a hard sell when the cost to play most games on your own hardware is really fucking cheap compared to most media. Like the QWERTY keyboard people will do the traditional thing because they aren't forced to change and it's good enough.

    • Steams solution is about as simple as it gets. Install steam on both devices (or the steam link app/ a physical steam link box), pair controller, log in, hit play.

      • You're right and I guess I'm trying to say that it's not as simple as: Turn on console/computer then launch game

        Plus we're not discussing the intricacies of the game not being on steam or consoles. (we could argue it's easier in some ways too with the steam deck)

        • I hear ya. It seems like a large portion of what currently stops game streaming is the internet part of the equation. Even in home streaming doesn’t like to be passed through a router and gets slowed down by that somewhat.

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