I should probably go to bed at this point. I typed up a short story of my arduous attempts at defending an outpost in the STALKER modpack GAMMA and how my game crashed when I turned in the quest. Sent off that post and woe-is-me, the entire text didn't get submitted and I didn't have it saved in copy-paste. It's just so ironically fitting.
So ya, what's something you'd like to ramble a bit about?
I finally found a way to end my inability to stop playing WoW after 18+ years of it. I didn't consider myself "addicted" - as I am able to maintain career & family, it was more about it meant I didn't play any other game. I ended the issue by requesting a "private information removal" - which hard-deletes every aspect of your entire battle.net account. Gone. 13,000 hours and it feels great. I also don't feel like I "lost" anything. When you see a 2 hour movie, but then you leave the theatre when it's over - do you regret spending 2 hours? No, you don't.
AAAAnd the very next act I took was to make a new Battle.net account to play Diablo4. The wheel of time, and all.
In other thoughts, I don't expect D4 to be forever, and I look forward to smaller/indie games on Steam. Looks like I need to try Dwarf Fortress, RimWorld, and others.
That's a mind-boggling amount of hours you put into WoW. I haven't been really connecting to an MMO for the past couple years. At the moment, I'm playing Star Wars Galaxies again, but I'm only semi-casually logging in to craft a few things to sell on my vendor and then have two or so hours of RP before logging off again.
For RimWorld at least, I can assure you that it's a lovely time-sink! And while it sucks to lose your little pixel people, allowing your colony to include death and tragedy makes for much more interesting stories.
SWG Legends. Not just because it has the largest playerbase but also because I prefer the type and amount of content that came with/after the Combat Update and NGE. The skill system from pre-CU was really awesome though!