ESO is great, though? It just has a shitty combat system with attack weaving. Even 76 isn't that bad anymore. Honestly just seems like you get your opinion out of gaming journalism.
I have literally never watched or read a review of ESO or Fallout 76.
I played both.
ESO fails at being a solid Elder Scrolls game because it's tailored more toward an MMO experience. The writing is awful, and the quests are boring. The combat sucks, and the social features are abysmal given you can't even share quests. Literally the only reason I could imagine anyone playing this game is because they want to grind out an MMO every day that's set in the Elder Scrolls universe.
Fallout 76, I don't even know where to start. Again, the MMO mechanics tear out everything good about Fallout games to deliver a bland, grindy MMO with bad combat.
I really dislike most of the games Bethesda makes . Skyrim I found glitchy and the sword play felt really bad . Fallout 3 the gameplay seemed like walk backwards and shoot. I did like death loop thou
I felt the same until I modded the shite out of Skyrim this year and now my mod list hit critical mass and I‘m having an absolute blast with it. Starfield runs worse and looks worse for me so that game needs some time in the patch and mod oven before I dive into it… I‘m patient.
I don't disagree that the mods for Bethesda games are cool, but problem is that the barrier to getting a massive mod list set up and working after years of mods have come out is considerable.
I feel like, given the sheer size of the mod library, mod managers need something like a list of base, curated set of mods to start with, kind of what Wabbajack does, but then have the ability to add mods to it. That way, to get you most of the way to a heavily-modded game, you just pick from among a few popular modlists.
Choosing that curated set to start with would let you avoid spending hours poring over reviews of different mods and culling obsolete information to determine what you think the current-best, say, lighting mod is.
And have the ability to update to the latest version of the modlist, or roll back to an earlier.
Once that's up and going, then if you want to go tweak it or add or remove a particular mod, you can.
This is the way to be. I won't be buying Starfield for at least a year, likely longer. By that time GPUs will be able to run it easier and I'll be due for a new one. The game will have also seen its most significant bugfixes in that time.I haven't bought a new game hot off the press in almost a decade. #patientgamers
Don't eat your burger hot off the grill, let it cool and allow it to congeal the fats a little bit. That way it doesn't fall apart on the first bite. ;)
You should try Prey if you enjoyed Deathloop, it's DLC "Moon crash" was made a few years prior to Deathloop and incorporates similar mechanics except the map is randomized on each playthrough so it's always a little different.
Same company, but it feels like Moon crash was a more interesting version of what DL did. Plus Prey occasionally just goes on like 90% off sales (one time I snagged it and the DLC free on Epic Games.)
Tbh, me and at least 2 other people I know bounced off it hard, even after giving it multiple chances in 10+ hours of playing. Some people just aren't jelling with it even with playtime.
It might be my new favorite game. I am absolutely loving it. And once there are more mods, it's only going to get better.
I really want a mod so vendors have more money. There's no skill to increase it in this game. Idk if there's another way to do it, but right now it's just too low.
Early Bethesda games in general focused on giving you more freedom and the tools to do what you want. Where later games tried to give you more cool things to do. I think the quality decline is obvious from the change.
I can see why the reviews are between 'Best game ever' and 'worst game Bethesda made' and it's so strange. I personally love Starfield and it's universe while my friend hates it because it's boring for him.