I'm excited to release ENFUGUE into beta with v0.2 - full SDXL support, mixed 1.5/XL Diffusion/Inpainting/Refining Pipelines, and full MacOS support with a portable installation. Free and open-source.
My name's Benjamin, I'm the developer of ENFUGUE, a self-hosted Stable Diffusion Web UI that's built around an intuitive canvas interface, while still trying to deliver the power and deep customization of the popular tab-and-slider web UI's.
I'm taking it out of Alpha and into Beta with the v0.2 release, which brings SDXL support while still maintaining most of the feature set of 1.5 by allowing you to configure multiple checkpoints for various diffusion plans. It also has a ton of changes since 0.1 as suggested by other users, like the the ability to point ENFUGUE to the directories of other Web UI installations to share models and other files.
This is not monetized software in any way; I simply built the tool I wanted to use, and wanted to share. Thanks you taking a look!
It made me realize that there must have been a way to effectively downcast without getting NaN's. There's just no way that app could work on the devices it does with SDXL without having figured it out, so I scoured the web for references and dug in to figure it out. I'm happy to say I got it working on my M1 Pro! That also means memory usage is cut down by about a third, and speed is up by about 50% on Mac in general thanks to being able to work in half-precision instead of full.
I was able to do the same 512x512 20 steps in 17 seconds using a fine-tuned model (Realistic Vision 5.) SDXL took it's sweet time coming in at almost 3 minutes, so yeah probably not my usual workflow, but SDXL isn't even in my usual workflow on my 3090 Ti Windows/Ubuntu hybrid machine. I still use TensorRT and fine-tuned SD 1.5 models - 512x512 is roughly 3 seconds on that, but the beautiful part is when doing a 2000-iteration upscale and TensorRT caps out at ~30 it/s on Windows or ~40 it/s on Linux.
I have a little bit more testing to do for this, but I'm going to be releasing a 0.2.1 build in the next couple days. I would love it if you would give it another shot - I'll send you a message with a link, if that's okay with you!
With respect to AMD - that's a complicated answer, I'm trying to work with some AMD users to test out the combination of dependencies that will work for them. I'm not sure if anyone has managed to successfully use the GPU for AI on the steam deck, but I do know officially ROCm is unsupported and will be for the foreseeable future on the deck. I've seen people successfully use Stable Diffusion with CPU inference on it, which Enfugue will allow - but those same people reported it took half an hour to generate a single image on the deck, so I'm not sure it's worth trying.
Really glad that could help! Since I've got your attention, I couldn't get TensorRT to work on Windows. At least 50% chance I didn't install it properly, BUT at the same time your gui was showing my 1650 instead of the 3060. After looking for some setting about Cuda devices and finding none I gave up. Generation times and usage pointed clearly at a normal 3060 task, even if the gui had the temperature for the 1650.
But anyway! One thing I'd like to ask is (now that there's a viable way to use it on my Mini) an option to allow other computers to access it, and better yet the API like in Automatic1111. Like that I could do some kind of LLM on the 3060 (I like Pygmalion 6b) and stable diffusion on the Mac.
All that aside, thanks for making a viable alternative to Draw Things. As much as I like it and the interface, choice is always good... and yours has the potential to be usable in remote :D
So, feedback. To begin with, it works! That's a massive improvement and allowed me to actually try it. Civitai.com downloading works quite nicely and... the generation is kinda slow. Slower than my iPhone 13 pro with Draw Things, a minute give or take 10 seconds. Poor phone crunches the same model in 30 something seconds.
Don't get me wrong, I appreciate it works to begin with, it's also easy to setup, but there's a fair amount of performance left on the table. Now depending on how much work there's to do it might make sense to chase further performance, but that's something only you can decide :D
You're the best, thanks so much for trying it and getting it working!
I don't think it's ever not worth chasing improved performance, so I'm definitely going to continue looking for optimizations. While cannibalizing the code for Comfy and A1111, I saw a lot (and I mean a lot) of shortcuts being made over the official Stability code release that improves performance in specific situations. I'm going to try and see how I can leverage some of those shortcuts into options for the user to tune to their hardware.
This latest release has attracted some more developer attention (and also some inquiries from hosting providers about offering Enfugue in the cloud!) I'm hoping that some of the authors of those improvements find their way to the Enfugue repository and perhaps are inspired to contribute.
With that being said, TensorRT will definitely knock your socks off in terms of speed if you haven't used it before, if you've got the hardware for it. I'd be happy to troubleshoot whatever went wrong with your Windows install - there should be up to three enfugue-engine.log files in your ~/.cache/ directory that will have more information about what went wrong, if you'd like to share them here (or we can start a GitHub thread if you have that.)
Now knowing where to look, I did some fixing by myself! Main issue is that I had CUDA 10 and 12, no 11. Then after going insane about that tiny difference... I landed on something I lack the knowledge to decipher: "PyInstallerImportError: Failed to load dynlib/dll 'C:\Program Files\NVIDIA GPU Computing Toolkit\TensorRT-8.6.1.6\lib\nvinfer_plugin.dll'. Most likely this dynlib/dll was not found when the application was frozen."
Hey! I am able to reproduce that error by using the CUDA 12 version of TensorRT.
PyInstallerImportError: Failed to load dynlib/dll 'C:\\TensorRT-8.6.1.6\\lib\\nvinfer_plugin.dll'. Most likely this dynlib/dll was not found when the application was frozen.
Please make sure you downloaded the top file here, not the bottom.
I was able to modify my PATH and point to the right TensorRT, then restart the server, and it worked for me (no machine restart needed.)
You are the first person to stick through to the end and do it. Seriously. Thank you so much for confirming that it works on some machine besides mine and monster servers in the cloud.
The configuration is obviously a pain point, but we're running along the cutting edge with TensorRT on Windows at all. I'm hoping Nvidia makes it easier soon, or at least relaxes the license so I'm not running afoul if I redistribute required dll's (for comparison, Nvidia publishes TensorRT binary libraries for Linux directly on pip, no license required.)
It's also a pain that 11.7 is the best CUDA version for Stable Diffusion with TensorRT. I couldn't even get 11.8, 12.0 or 12.1 to work at all on Windows with TensorRT (they work fine on their own.) On Linux, they would work, but would at best give me the same speed as regular GPU inference, and at worst would be slower, completely defeating the point.
Not going to lie, I almost gave up a few times. But I can also be stubborn... anyway since this is apparently the first confirmation it works, it's probably be helpful if I mention that it's a 12gb 3060. :)