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What game mechanics do you love and hate?

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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  • While I don't play the actual game, I am a massive fan of the Escape from Tarkov inventory system. Its extremely detailed; a totally unreasonably detailed system for how every item fits into or on every other item. I've watched a few dozen hours of the game just looking for how people manage bags within bags within bags, within bags. I love how simulator-y the inventory is. Normally I hate that, I like sortable menus and proper categories for lists of my items, but wow is EfT's inventory something that has really captured my brain.

    • FINALLY someone mentioned this stupid game's inventory!

      I've been playing EFT on and off for a couple of years now I think, and it's the inventory that feels the best for me. I keep reading and hearing people praising the gun building, but that's more of a pain in the... everywhere, really, for many reasons, and firefights are even more frustrating knowing that the game poses as a "realistic" shooter (the recoil and inertia make 0 sense in that context), but nobody ever talks about the inventory!

      Even some of the mods for S.T.A.L.K.E.R. Anomaly and the like that aim to liken the experience to that of Escape From Tarkov never work on bringing the modular, limited grid-based inventory system that makes you account for the items size rather than just their weight.

      I don't even care about guns or quests in this game - I just like looting and messing with my inventory, be it in-raid or out-of-raid.

281 comments