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What game mechanics do you love and hate?

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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  • @MJBrune I think I really like timed challenges even if I'm not very good at them.

    Like block -> parry

    Also with tolerance areas where you can hit a "passing" "good" or "perfect" score.

    • I hate games that don't give any indication of when you're supposed to do it. They'll give you some tutorial on it and say "right before you're hit" but good luck figuring out if you're doing it too late or too early.

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