I finally Finished Clair Obscure: Expedition 33. It's a good game, which frustate me quite a bit because i just want to beat in in hard mode (or what it is called again) and still suck at dodging or even more parry. I build my team arround having always shell, survive quite a few hits and doing bosses way to often until i dodge a decent amount of time, alone the first boss in the game took me over 1 hour to beat, just didn't get the timing for the attack right. I like game to be different, so it's fine to play something like this once a while, but i couldn't play a gameplay like this to often.
But besides that i liked most parts of the game, the story is, interresting und creative, the design of the game is good, sometimes sloopy with clipping and weird flowers, but it's still an indie game, so good. And some battle mechanik are quite nice and if you invest time, quite interresting to exploid, doing more dmg (just sad there is a cap most of the time). But some see this game maybe as on of the best jrpg's out there or game of the year, yes maybe it's a very good game, but i don't think it has flaws. Backtracking is way to annoying. Remembering the places that are to difficult or get the time right, when to backtrack could have been made easier. It's kind of fine to design a game without mini map, but some dugeons doesn't benefit from that, because a lot stuff just looks the same. I don't played much endgame content, because it was just to annoying to run arround find places. Ohh and the mini games and jumping parts arte just annoying for me.
Well let's forget just the flaws....music is awesome and everything else doesn't matter anymore hearing an awesome track.
For July i play The Legend of Heroes: Trails into Reverie, i'm sure it will be very good like all the other trails game i have played. Trails to Azure is still one of my favorite games of all time. And a bit Fire Emblem Engage again.
Ohh and before i forget it, i hate that i have spend time to beat this minigame. I will never get this one hours back. I would never play the game that is the inspiration for this
We did that one last night! My partner would get as far as she could and I’d jump the character back up to the point of failure so it wasn’t too frustrating.
I’m curious if these were in the game before Chained Together came out, because they’re terrible. I enjoy them, but they’re objectively bad. The player controller isn’t meant for platforming and it shows.