"You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books"
"You can't just have Geralt for every single game."
I mean... Yes. You literally can.
Mario, Sonic, Zelda, Metroid, Kirby... You can create infinite video games with the same main character over and over again. Its like an infinite money glitch if the character is popular and well liked.
They need to release a fake "Witcher 4" that's just an older Geralt moping around his vineyard bitching about how his knees hurt. All of his quests would be things like pestering his workers about how badass he used to be, going to town to return a watermelon to the fruit vendor because of a mushy spot he didn't notice when he purchased it, shit like that.
All the while, the townsfolk would slip idle chatter about crazy shit that Ciri's doing off camera.
Honestly, as a stopgap that just releases out of nowhere for the sole purpose of building hype for the actual Witcher 4, kinda like how Bethesda did with their random vault dweller mobile game, I'd be all for it.
Geralt could go on a Gwent tour.. but what's this? Upon entering this new land of Walachia, some bandits stole his Gwent deck while he was asleep in his camp. And he had the ultra rare nude Triss card in it, too! Open, The Witcher 4: a quest for cards and vengeance.
What happened to him in the end? I remember her sacrificing herself to the winter, but all I remember is Geralt living and then the post game DLC. Maybe I got the really weird ending, haha
There were multiple endings depending on the choices you make throughout the game. Same for the two DLCs.
The 'good' endings were in the base game she confronts the winter and succeeds, returns to Geralt as a father figure, and lives on as a witcher. Then in the Blood & Wine DLC, Geralt basically retires in his own vineyard.
All of those games' characters are essentially just mascots though (other than samus). So they're not really an applicable comparison for continuing a character long term in a story focused world that tries to be somewhat grounded in terms of consequences and passage of time.