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What are some good examples of "Where the fuck do you go" kind of games?

We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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  • Unreal. I stopped playing when I couldn't find the exit.

    Edit: But to be honest that was kind of the norm back then. I hated Half Life for popularising the more linear level design.

    • I don't know, man, I ran around hugging every wall of deserted Doom and Wolfenstein 3D levels that a) noclip became the default way to play those games, and b) Half-Life felt like an amazing breath of fresh air.

      Well, Quake 2 did, I guess. Half-Life felt like the next-gen take on that idea.

219 comments