Developed by id software, the studio that pioneered the first-person shooter genre and cr
Doom (2016) just launched on GOG, and it's on offer. I purchased straight away as I really enjoyed this one. Wasn't expecting to see more Bethesda games on GOG after Microsoft purchases Zenimax.
This does not include the multiplayer. I'm sure it wasn't the selling point for most, but I hate how the multiplayer use case isn't well taken care of on GOG. I don't want Galaxy required; I just want developers to put a bit of work into putting LAN into their games again.
Also it opens up the ability to play network multiplayer regardless of the presence of someone else's server on the other end. The lack of LAN or direct IP connections is just DRM by another name.
We really need a UT99 remake or something. I am just happy they finally allow it for a free download these days and oldunreal.com has been doing gods work for a long long time
@ampersandrew More annoying to my mind than the lack of MP is lack of SnapMap. Like you said, may not have been the selling point for most, but given Doom's legacy is as much courtesy of user created stuff as it is its technical contributions, it's a big loss to not have that.
Tempted to see if there's a way to hack SnapMap back in to a degree so people could still play backed up custom maps (which exist thanks to dedicated modders hacking & extending SnapMap functionality).
I never played the game, so I'm not sure what SnapMap is (Fandom says it's a map editor), but there is a note in the "Details" that says SnapMap cosmetics are unlocked by default. Is that something else?
SnapMap is a built-in map editor. It lets you build simple maps made of prefab rooms. It's clunky and very limited. Really nothing particularly interesting considering the history of OG Doom's decades-old fan-made map scene.
I remember the multiplayer almost killed this game. They had an early beta of the MP and it was a lukewarm reception. I personally tried it and thought it was ehhh. Then it released and everyone raved about the single player.
I don't think the setup for Doom 16 would be particularly doable over LAN without rebuilding the game or giving you the server code. Servers are doing a LOT of work in this.
I meant binaries. Open source would be great, but it's a tough sell for some reason, even though Doom's been open source for decades and still sells copies to this day.
Sure! I mean, why not? Hell, release the game DRM free in the first place on all platforms, huh? Why did we have to wait a decade and buy it twice before we could get the DRM version of any part of it, after all?
But you weren't complaining about it yesterday and you're way closer to the right outcome today. I would much rather have a DRM free version of some part of that game than not.