Skip Navigation

The best thing you can do for the fediverse is just be kind

The fediverse is small, and thats both a blessing and a curse - one of its several blessings is that in a smaller space we all individually have a bigger impact on what the culture of this space is like.

On this comm (and on lemmy broadly) there's a lot of discussion about how to grow the fediverse, what to improve, but an easy thing you can do for the fediverse is right in front of us-

  • Be kind

  • Ask people what they think, and why

  • Approach folks you disagree with with curiosity rather than hostility (EDIT: no, this is not specifically referring to Nazis. I get it, they're the first thing that comes to mind. I'm not telling you to approve of Nazis I'm just saying be kind to your fellow lemmites)

  • Engage sincerely

  • Ask yourself if there's something nice you can say

  • Make this small space worth being in

A platform lives or dies by what's available on said platform and often we have this conversation in the context of "content" or posts - and we may never have as much content as reddit does. But content and posts aren't the only thing this kind of platform offers- it also offers people. It offers community, and human interaction.

Culture and community is lemmy and the fediverse's biggest differentiator, and we all have a role to play in shaping the culture of this space.

The biggest thing you can do to help the fediverse is make it a place worth being.

353

You're viewing a single thread.

353 comments
  • Most people know this in some capacity, but it's not talked about enough: the shape of the platform massively shapes its culture. Every mechanism, intentional feature or not, is a factor in resulting user behavior and should be accounted for.

    Reddit Karma was (shitty) reputation from the start, but Slashdot user IDs became one despite being mere sequential identifiers; negative user feedback such as downvotes can be harmful to communities (yet, users without an outlet may lash out in other ways e.g. reports); even how the platform communicates with users influences them; and so on.

    I'm not saying you shouldn't be nice and incentivize others to do the same, but unless the system naturally leads to the desired behavior, you'll have a bad time in the long term because building culture by interactions doesn't scale. By the time you realize there's a shift, it's too late; interactions will compound and affect how the average user acts faster than you can try to course-correct.

    I wish lemmy was more experimental, because by building a clone of reddit, we've copied too many of its faults. We've already got gatherings to complain about mods, and the one time devs considered changing a core component, discussion was killed by an onslaught of users. Problems with the current setup that were brought up then will likely never see that amount of people thinking about how to solve them.

    Contrast with Mastodon, which gets crap for not being a faithful copy of twitter, but their reasoning for not including quote-reblogs is understandable. They're now putting a lot of thought into how to add them safely. Not ignoring functionality users want, but also not ignoring how it will affect culture, that's compromise.

    I'd like it if we could talk more about how our platforms work and, particularly, how they affect us, because that's a big way we can build better platforms, right up there with being nice.

    • I 1000% agree, the design of the space we inhabit shapes our behaviour.

      I don't think collectively we can stop at intentionally being kind, but forming a coherent design vision to effectively shape human behaviour and social outcomes as a community project is HARD and legitimately takes an actual vision and understanding of incredibly advanced design cobcepts very few have the experience to have any realy expertise in. Still important, but I think this is an easy way everyone can contribute. Similar to making donations.

      They're not the only things we need, but they're a small thing that becomes valuable when the culture decides we collectively prioritize them.

      You couldn't possibly be more right though. Erin kissane has talked a fair bit about that idea in her research. If there are specific design features of Lemmy you wish were different I'd be curious to see discussion posts on this comm about how we can design a space that facilitates more compassionate interactions and healthier community! (Or just to hear about them from you if they're not fully formed enough yet to post about :)

      • I don’t think collectively we can stop at intentionally being kind, but forming a coherent design vision to effectively shape human behaviour and social outcomes as a community project is HARD and legitimately takes an actual vision and understanding of incredibly advanced design cobcepts very few have the experience to have any realy expertise in.

        Yeah if you want to get a PHD in this stuff, but you could also just become friends with a bunch of artists and ask them how they like this place, and notice how they talk about it feeling free and vibrant or dead and dying.

        By the way, we are already doing this work and it barely feels like we are... because the work is a basic product of the world views, shared values and shared explicit ideological and practical goals of this community space.

        You don't need this crazy apparatus to make this place a vibrant garden, having expert gardeners is definitely helpful, but it is about getting out of the way of kindness and empowering kindness, not coming up with some grand unified strategy to manipulate people into being better humans.

        Basic things like the way a lot of Mastodon instances don't by default prioritize showing the precise number of likes a post has add up to a significant difference in how healthy a social network is for the people in it. You can encourage people to obsess over unhealthy aspects to communication by making the numbers front and center, encouraging people to associate popularity and self worth with those numbers, and creating situations where everybody has to become an expert in gaming getting the best numbers possible even in the realm of their personal life (or so we are made to feel).... or you can de-emphasize the numbers and make it a thing people can check if they want to, but the UI and general philosophy of the place doesn't really encourage or worship that kind of thinking in the first place so why bother?

        The reason it feels weird not to have numbers quantifying how successful a social media post/piece of content is that the people who designed these systems were programmers not artists, they didn't understand the incredible farce that attaching the atoms of communication in a community with direct quantification is... would immediately lead to unhealthy environments, they just saw it as the easiest way to make money and identify who the valuable influencers to pay to do ads are.

    • People were right to be angry about removing voting visibility.

      The surest sign a community is toxic is voting patterns and removing our access to that removes our ability to combat the continuing enshittification of lemmy.

      And there are many, many mods that need to be complained about.

      Though you are right that no-nuance upvote/downvote is a really shitty metric

353 comments