What are peoples thoughts on games requiring always online? How does it affect your enjoyment of those games?
I'm currently playing Diablo IV (and having a blast with it) but finding one small gripe which I only think is going to get worse and probably stop me playing it completely in the long run.
My girlfriend is currently pregnant. This means in 6 months time we'll have a newborn. With this in mind I'm expecting to only be able to grab a few minutes at a time to game and even when I think I'll have longer I may end up jumping off at short notice. This means I'll almost certainly come to rely on games which I can pause. Unfortunately this isn't possible with Diablo IV since it requires an always online connection even though I'm essentially playing it as a single player game.
Always a bit of a turn off for me. Ross (guy that did Gordon's mind and game dungeon) has a pretty good series of videos about why online only games are bad because they can be killed. He really hates the idea of killing games, and I agree with him.
Not only can the game get killed, however, but it can be changed fundamentally in a bad way. Balance can be tweaked for the worse etc. And unlike single player games you can't revert back to a previous version.
I also hate that LAN play has been pretty much stripped from the PC game landscape. LAN parties during college were the shit.
Overwatch 1 is a prime example in recent memory. I preordered the damn thing and got the fancy skin. I will probably never be able to play the sunsetted maps again. Never be able to recreate the broken fun of the first month after launch, when people would randomly form identical hero meme comps in quick play. Never be able to go back to before the battle pass, when you didn't functionally have to pay to unlock new heroes.
It's a damn shame. Capitalism corrupts everything I love.