Look, I get that there is a generation in anglo territories where the N64 sold ok that discovered multiplayer games with this thing, but it's a slideshow with barely functional single stick controls. Quakeworld was a thing over here.
Oh, I don't question the fun with friends. I had fun with friends with plenty of crappy old games.
I'm saying the pretense that it was one of the best games ever made and a seminal FPS and that it holds up and it was a great thing one would want to replay any of the times it's been re-released makes zero sense, decoupled from the memories.
I'm partially with you on this. I was so confused by people being in love with Goldeneye as I had been playing FPS games multiplayer for many years at that point, Quakeword and its many mods were light years better. That being said, it was highly novel for console-only gamers and the game itself was fun enough once you got over the horrid controller.
Yeah, and I think that's nuance that slowly got eroded. Even at the time I remember the consensus about GoldenEye being "it's a good FPS... for a console". I'm not sure I would rather play it over Alien Trilogy or whatever the competition was in 1996, but that was the argument.
But then the "for a console in 1997" part started getting dropped off after console FPSs stopped being this weird, mismatched exceptional thing and became mainstream and now people don't remember that playing a FPS with a controller was a thing nobody did because it sucked. The N64 took a first stab at making that semi-functional that wouldn't really come together until Halo CE.
See, that's the thing, I'm not even being unfair to console FPSs. I'll play on a controller. Catch me on a good day I'll say it's more fair, since your accuracy isn't dependent on how much you splurged on crazy carbon fiber, 5 gram mice with infinite dpi.
But GoldenEye on a single stick at 15fps still sucked.