Rage across the mad realms of a dead god as Charlet, the immortal artificer. Explore a vast, arcane desolation wrought by hatred. Cleanse the twisted inhabitants of ancient, forgotten worlds. Help Charlet find a way home using her powerful and varied suite of combat and platforming abilities.
I'm loving the music so far, really awesome chiptunes, great vibes. I love the fast paced movement and combat, and responsive controls. I'm not sure how much patience I'll have for the precision platforming, but it feels really well done.
Suggestions:
-Default controls for the controller weren't my favorite. It's great that customizing them is super easy. I'd suggest these for the defaults:
-I noticed that the defaults for 'scroll right' and 'scroll left' weren't working with the right stick. I don't know if this could be because I changed the defaults, but setting up these two controls to the corrosponding d-pad buttons fixed it.
-Replace the Reddit link with a Lemmy one instead?
I also really enjoy the intro screen. It's chill, and simple, but really well crafted. The subtle details like the syncronized blinking of the button combo indicator to start the game and the slight movement of the title text. I really appreciate that it takes you immediately into the game so quickly/easily too. It's nice to just have the capability to jump right in and start exactly where you left off last time.
Really, I had to take a moment to write this comment just so I could listen to the intro song loop a few times. Really digging the tunes :)
One more thing I wanted to mention real quick; there doesn't seem to be a way to drop through ledges. Not sure if that was intentional or not, but maybe the special move that is mapped to 'down+A' interferes with this (usually) default mechanic?
So, I ended up switching the control scheme again... My reasoning why I switched it up in the first place was because having attack on the 'x' button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)