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I love the pattern of collecting, then spending resources. What to play?

The most common way this comes up is in "survival" games. You browse the environment for health and ammo, and then burn it all up facing massive hordes of zombies (or, ARC, or whatever monster of the day is). I've also seen it in other types of games, like in the newer Zeldas where you get dozens of types of weapons, none of which can be repaired.

Something I love about these patterns is that they get you to adapt and shift your playstyle naturally. You aren't granted transforming ammo that fits whatever weapon you hold - you must use what's available, even if every option from grenades to flamethrowers ends up being fun.

They provide the fun of looting, as well as a method to expend that loot in a way that maintains the cycle. Nothing irritates me more than the red "inventory full" message, so I make an effort to expend my resources quickly, and a lot of these games reward the player in turn for it.

So, this tends to fit a lot of major/mainstream singleplayer story-based games like Resident Evil, as well as traditional shooters like Half-Life in which all your weapons maintain an ammo count. I'm curious what other unexpected games come up that satisfy this itch, even providing creative ways to encourage "dumping resources" in a rapid way, just to give you empty slots to fill up again.

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