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  • You know he's popping pills like tic tacs to manage all that.

  • Depends on whether they negotiated contract pricing beforehand. The price increases aren't because of manufacturing cost increases, they're because of high demand. Retail pricing isn't really related to bulk wholesale contract pricing at all.

  • Oh no nothing so user-friendly. They're gonna require them to be loaded via adb every time. And they'll say that's the only way they could do it for security or some shit.

  • A reminder that SNAP was already funded by Congress, and specifically. Because of previous shutdowns. The Trump administration refused to actually distribute the funds and tried to justify it with the shutdown.

  • $100 says they're just going to make it require adb.

  • That was 2023, and one of very few things made not to specifically promote their hardware or as a cheap spinoff of existing IP. And define "actively maintaining", because general bug fixes for decade old multi-player games and managing item marketplaces doesn't require much manpower.

    Going further back there's Aperture Desk Job which was a tech demo for the Steam Deck in 2022. Then an extended cut version of Artifact originally meant as a sequel in 2021, which is a Dota 2 card game, but still remains unfinished, so effectively abandoned. Then Half Life: Alyx in 2020 which 90% of gamers can't play because it's VR only, and clearly made to further promote their VR hardware. Dota Warlords in 2020 which was originally a community game mode. The original Artifact in 2018, which had abandoned iOS and Android ports. The Lab in 2016 which was made to promote the launch of the HTC Vive. A zombie CS spinoff in 2014, Dota 2 in 2013, CS:Go in 2012, Portal 2 in 2011, and Left 4 Dead 2 in 2009.

    If you remove the spinoff and niche stuff from the list you get game releases in 2023, 2020 (arguable since it's VR only and thus inherently niche), 2013, 2012, 2011, 2009.

    That's a pretty big gap of not much for the last decade game-wise. Its been previously documented and published that Valve has issues getting games developed because of the flat organization structure. Articles like this.

  • Sounds like how McDonald's decided to update their pricing when "record inflation" was all over the news.

  • Other countries actually passed laws and planned for the removal from circulation. Businesses had rules for how to handle it.

    None of that happened here. This was done entirely without any plans for implementation. There are no rules for businesses to follow.

  • Yeah but that's only because they moved everything out of the country whenever they could to reduce costs.

    Who could have foreseen that biting them in the ass? Clearly no one. /s

  • Which is also one of the reasons so few new things get done, and why they (until now) haven't been able to count to 3.

    To get anything done you either have to be able to do it entirely by yourself which is unlikely, or get enough others organized and on board to make it happen.

  • The numbers just show that they are 8x as efficient. I only referenced Facebook because they're the next closest company for comparison.

    I never said they were worse than Facebook. That's your assumption, reading what you want, not what's actually being said.

  • Notably Epic charges less than 30% (something like 12% IIRC) to try to get more of that market. They even give away games. But their app is still inferior so it gets less use.

  • So does Trump, and yet...

  • That's because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they're a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.

    https://www.pcgamer.com/gaming-industry/valves-reported-profit-per-head-from-steam-commissions-is-out-there-and-at-usd3-5-million-per-employee-it-makes-apple-and-facebook-look-like-a-lemonade-stand/

  • While the main cooling system is important, the thermal interface material they pick is also a big deal with systems intended to not be user serviced and with long lasting lifetimes like consoles... It honestly depends a lot on what TIM they decided to go with. Traditional thermal pastes are cheap but almost always dry out after just a few years causing much higher temps. Liquid metal is great, but more expensive and you must design it right, vertical orientation can cause leakage if not properly designed (some laptops end up having issues because of this). Phase change material is probably the optimal middle ground for ease of installation, and simplified design.

  • Meanwhile he's preventing SNAP benefits that average less than $200 per household (not even per person). And that have already been approved and allocated by Congress, he's just preventing it from being distributed.

  • Not false, just satire. That usually means it's made up shit, but not always.

  • Not sure... but Nokia is a Finnish brand.

  • That's what they want. An excuse to legally use the military.

  • Lego also doesn't like to have any sort of ambiguity with sets. Things are distinct.

    I can 100% see executives seeing Star Trek and Star Wars as too similar. Or there being some clause in the Star Wars contract about it.

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