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Control Group Warbond Now Available
  • So what I'm hearing is we get super credits inside bunker but we the super credit to get in hmmmmm (yes ik theres other sources let me have this)

    I have used the variable and it fells nice, dunno which of my faction loadouts i wanna squeeze it into and i would love the laser if i had something like a 90 second cooldown

    i have yet to get the warp pack but it just looks so fun, phasing thru walls and up them in some cases

    this is also based on like half a mission of play time (probably even lower) but first impressions are good with this one

  • Successful Super Helldiver
  • This post has been fact checked by real Super Earth patriots and peer reviewed by the ministry of truth to be true. For the longest time i played level 8 with my friends or randos and 5 or 6 solo. Then I did a few 10s with another friend group and now it's all I do in a group. Sure I'm still 6 or 7 times but sweet liberty it's so much fun

  • If you're using the HMG below 750RPM, are you *really* using the HMG?
  • I use the heavy pen MG on squids as it takes care of so much, harvesters, hordes of votless, air craft

    I like the crank up the RPM on voteless. basically tap firing letting recoil kick up from the body, and just letting it rip into a crowd, mmmm amazing

    Against overseers and aircraft medium rpm

    and against harvesters i find the TTK with my aim roughly the same on all 3 firemodes so i set it to lowest so i can waste less ammo

    I feel like people forget you can change the fire mode after mission starts

    I love this gun it just packs a punch and the variable fire mode that you can change any time divers lets it flex between precision (for an automatic) and *AHHAHAHAH HAHAHAHAAAA" -Helldiver

    But alot of people forget you have 300 bullets between resupplys, and if you tap fire berserker heads, that is a lot of freedom to spread

  • I won a gift card for Steam in a contest, guess what game I bought?
  • For artillery cannons load most kaboom first and least kaboom last. Usually there’s more than 5 shells but you can only load 5.

    Apologize if you team kill, it was completely unavoidable

    On that note. Communicate before you throw an airstrike on the squad to clear enemies. Moments of close air/orbital support CAN be good if your fellow helldivers are on board

    Clear out secondary (blue) objective first before you finish the main objectives. As enemies will increase spawning after all are complete

    Play at your own level. Basically don’t drop into a level 10 if you can’t carry your weight. For me that was playing at 6/7/8 for the longest time

    Now below this is gonna be about a warbond/gameplay so ignore this if you want

    In terms of warbonds (battle passes) they never expire, think of them as more DLC pages Personally id recommend democratic detonation as your first as you get 3 really good guns and thermite grenades which is good against hulks and chargers

    Also their changing super citizen edition to be a warbond of your choice so yeah

    Anyways welcome to super earth diver!

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FL
    FlihpFlorp @piefed.zip
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