'Huge respect to the folks at Obsidian': Todd Howard invited Obsidian devs onto Fallout season 2's set so they could see New Vegas in the flesh
'Huge respect to the folks at Obsidian': Todd Howard invited Obsidian devs onto Fallout season 2's set so they could see New Vegas in the flesh
'Huge respect to the folks at Obsidian': Todd Howard invited Obsidian devs onto Fallout season 2's set so they could see New Vegas in the flesh

I'm sure Todd's head canon is that there's more of a debate than there actually is.
No one is seriously pushing 76 in that discussion.
ive seen it. they are out there. its wild but its true
76 is a fun brainless Fallout multiplayer. I'd rather have a real Fallout MP instead of 76, but I can't lie and had over 100hrs of fun.
A lot of folks really live 76. And it’s the only game in the series that offers them what they like, so why wouldn’t they?
Dude, all the Fallout community is is debate.
We're just doing our favorite thing: picking a side and trying to solve a conflict between multiple factions.
That's... Wait. That's the whole premise of all the games dammit.
im not sure what this comment is trying to get at, ive never seen a game franchise more debated than fallout. ive seen every game labelled as someones favorite, including that awful brotherhood of steel game
Just about any game is someone's favorite, but that doesn't mean there's a lot of debate. Fallout 4 and 76 appear to have reached an audience much larger than the rest of the series' usual standards for copies sold, so the sense I get is that if you're calling one of those your favorites, you most likely haven't seen most of the rest of the series. I think 3 and 4 get a lot of criticism that may go too far, but the long and short of it is that the consensus is that Bethesda's entries are not among the strongest in the series.
I'm not saying Metacritic is the end-all be-all, but it does confirm the most commonly held opinion about the popularity of the modern games. You may think that there is a real debate here but that just isn't the case. 4 and 76 are pretty firmly the less well received of these games.
Idk, The Elder Scrolls' fandom debates a lot too. There's still people fighting over whether the Stormcloaks or the Empire were right in Skyrim, or whether Morrowind or Oblivion are the best in the series
Tactics was fun.
The fact of the matter is it doesn't matter. It doesn't mean it was a good game or something was done better (which is what Todd is looking for, validation), because some people liked it.
My opinion is that only 2 Fallout games were made: Fallout 1 and Fallout 2.
Fight me.
Okay, sounds fun.
I could argue that there are more Fallout games than just 1 and 2, and that we should probably admit that if Fallout 2 gets to sit at the “true Fallout” table, Fallout: New Vegas should probably get a chair too. A bunch of the original Black Isle developers who worked on Fallout 2 helped make it, and it continues the same regional story and factions. But then again, maybe having the Fallout 2 developers is not enough to make something “truly” Fallout. Maybe it is the isometric (actually skewed trimetric) view, classic CRPG style. Although once we open that can of radroaches, we get a whole new pile of questions.
So maybe we can swing the other direction entirely and say there are fewer “true” Fallout games, and that only Fallout 1 really qualifies. That does have some logic behind it, since the original creators, Tim Cain, Leonard Boyarsky, and Jason Anderson, left during Fallout 2’s development. Their absence changed the whole design philosophy, shifting the tone, with way more pop culture references and absurdist writing, de-focused the tight world design of 1 so we got a ton of fluff dungeons and encounters, and gave us a more scattered writing experience thanks to the team being split up to work on different sections of the game (Tell me San Fran feels even remotely in the same universe as New Reno). Honestly, the jump from 1 to 2 kinda reminds me of the jump from 3 to NV. They feel the same on the surface, but are radically different experiences once you actually play them. But even then, Fallout 2 still uses the same engine and gameplay loop, so you could just as easily argue it stays true to the original formula.
But if that's the case and we double down on the 'gameplay matters more than the writing and development teams' point of view, then Fallout Nevada and Fallout Sonora belong on the list as well right? They are fan-made, sure, but they run on the same engine and play almost exactly like Fallout 1 and 2. So now we are up to four “true Fallout games.” So our definition needs to rules those out to get back to "only 1 and 2".
So maybe the fan-made games do not count because they are not official releases? But if it being an "official release" is the only rule, then Fallout 76 suddenly joins the “true Fallout” club too, which probably tells us that the bar has to be higher than that.
So if we say that a “true” Fallout game needs a mix of all the things above, like the original devs from the original studio working on the original engine with the original tone and the closest connection to the original story, then we come full circle and land right back at "Fallout 1 is the only true Fallout game."
No matter how I slice it, I can't find a definition that only includes Fallout 1 and 2...
You know... thinking about it, I guess the only constant of every single Fallout game since 2 has been that fans of the previous entry look at it and say "this is too radical a departure, this isn't a true Fallout at all!"
fallout shelter >
Tactics was great. I wish there were sequels to it.