DevBlog #66: Vacation over, release notes on post-vacation hotfix!
DevBlog #66: Vacation over, release notes on post-vacation hotfix!
Hello and welcome to DevBlog #66!
Me and myzozoz came back from vacation this Monday, and got straight to work to fix the most pressing issues that were found during the vacation, and we're releasing it today (changelogs will be posted further down this post!).
Light hearted vacation stuff!
So, as promised, some light hearted content from the vacation!
I spent my vacation solo backpacking and hiking around the Europe, visiting 8 different countries in total. Broke several personal records multiple times on the trip, and in total I walked 423 kilometers and had the biggest stepping month of my entire life (probably).
Changelogs for +506 "Post vacation hotfix"
The update is now in reviews for Google Play and Apple, and will be released ASAP today.
Most importantly: chest roll chance issue has been fixed!
Server side stuff:
- Login issues where in-game login didn't work (and didn't show any error) has been fixed
- BMAC issues have been fixed, supporters from BMAC should now get their supporter status on Portal updated like normal and access to the game. If you supported before the update and haven't still got access, email us at support@walkscape.app
Added
- New localizations from translators
- Coin balance is now shown in character data exports
Changed
- In character data exports, gear is now listed as slot: itemid instead of itemid: slot
Fixed
- Fixed chest table weights being incorrect for the main table
- Fixed Welcome back screen showing fine item quantities as none
- Fixed Stop when overencumbered not showing up in crafting activity screen
- Fixed that locations unlocked via rumors no longer count for achievements
- Fixed the steps in while away screen starting way too high if you have multiple log events and counting down
- Gear set switches are now listed before activity switches in While away
- Fixed player data export not showing more than one ring if you equip two of the same ones
- Fixed bottom navigation not being fully visible on tiny screens
- Fix to step loading: on the initial loading of the game the player gets thrown out now if the step loading is interrupted
- Fix to step loading: a bunch of minor improvements to account for weird edge cases with the notification drawer and such, where the step loading should now be much more robust to cancel previous loads
- Fix to step loading: should no longer hang with 0 steps with the Connecting
- Consumables should now switch properly when using Travel+1
- Fixed While away item sprites not using the rarity outline colors
- Fixed While away items from attributes not having rarity outlines or outlines overall
- Fixed overflowing texts in While away on very tiny screens
- Changes to activity information to make it more compact work better on tiny screens
- Fixed the skill name not changing when switching crafting recipes
- Fixed settings to use more consistent button styling
Until next time
Alright, as we just got back from the vacation there isn't much else to share in this devblog. But I can tell that after releasing this update, we'll be moving back to bigger features & content updates. One has already been cooking quite a lot while we were on the vacation. We'll be covering these and the progress on bigger updates in the following devblogs!