

TF2 Weapon Ideas
- The Full Barrel: An idea for a long range shotgun for sniper
I dont know if this op or not but you do have to reload each clip at once and it has no knockback so its obviously not as fast or as mobile as the force-a-nature is
- The Convalescence: A way to turn sniper into a healer
Really dont know if this would be balanced but I want to start making weapons again
- Simple rebalance for the Shiv
Makes the Shiv far better at the one thing it has any function for, screwing over spies. Spies ARE a massive problem for snipers and since the spy had the significant buff of cloak halfing all debuffs the shiv has been quite terrible at spy tracking so hopefully this is good enough to make the Shiv actually good.
You cant use the deadringer in response to getting hit by this thing,,, that can be REALLY good cause deadringers can be annoying
- The Yellow Stick, like the caber but PISS!!
Can make entire squads of enemies take minicrits and is like a piss nuke BUT you are gonna get soaked too and have a huge chance to die as well, and you gotta get at melee range. ...and has many of the weakness of the caber.
Can also extinguish the fire of a bunch of your allies at once... but again at a cost.
- The Leaf Blower: An airblast focused unlock for Pyro
Sort of inverted Flogestinator/inverted degreaser
- The Langstrecken, an idea for a more long range syringe gun for medic
Probably not worth using over the crossbow but eh I imagine it would be fun
- The Individual Trouble: the bizarro version of the family business
Low speed but high acuracy/damage, sort of a "sniper-shotgun" but you DO have to deal with random bullet spread to keep it balance
- Engineer: The Swapo-matic 8000
Basically just like the rescue ranger but instead you shoot it at enemies and it swaps your position for the enemies and the enemies for you.
The meta would basically be to play close support, pick lone enemies and teleport them to your friends or sentry. Or you could jump off a cliff and swap places with an enemy.
I could imagine this being funny on high tower or maybe harvest.
Edit: thought of a name
- The Time Keeper: A time machine watch for Spy
This seems overpowered, and...yeah it could very well be this is a powerful effect but it becomes far more balanced when you realize enemies HAVE to take the bait and actually kill you or you need to be an effective gun spy and place enemies in a position where they cant just wait 11 seconds for you to automatically die, because if you cant get enemies to kill you or kill yourself...you automatically fail and die for real gaining NOTHING. But if you can pull it off this effectively gives you short range teleportation, mind games, instant removal of debuffs and most importantly of all 170 life. Its a win big lose big type of watch.
And then you gotta be good at pretending to actually die, lose enemies while invisible quickly and/or misdirect the enemy without relying on the fake corpse and instead take advantage of the short range teleportation which I think probably requires some skill and planning.
You have to really know how to troll, pressure and bait the enemy to take full advantage of this watch.